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What is Orcrest?

Orcrest is a Swords & Sorcery Fantasy-Adventure Roleplaying Sim owned and operated by Phiona Mercy on SecondLife. Phiona is best known for her projects: 'The Trade City of Llorkh: A Forgotten Realms Roleplaying Sim' in 2011 and 'Mhirdrun: A Dungeon World Campaign Setting' in 2016, Phiona has chosen a new group of volunteers to create a new Medieval Fantasy sim in the setting of Orben; effectively a sequel (in a different region of the world) to the popular Mhirdrun fantasy sim.

Website and Lore currently: A WORK IN PROGRESS

  • Website & Lore: Already Started.

Sim & HUD currently: A WORK IN PROGRESS

  • Sim Building Starts: Currently ongoing.

  • HUD scripting starts: Currently ongoing.
     

Official Release Date: ?? MAY 2024.
 

Key Features of the Orcrest sim:

  • Themes chosen & designed to play to the nostalgia of old-school RPG Enthusiasts.

  • World Setting supportive of localized roleplay, rather than geopolitical canon factions.

  • Focus on adventure, danger, and romance with Sword & Sorcery themes.

  • HUD & Dice that is fully automated and without hard work or math by the player.

  • Pulp Fantasy Setting filled with a variety of fantasy creatures and races.

  • Dedication to Improvised Roleplaying in a coherent setting.

  • Protected, Mature Roleplaying Environment for Adults.

  • Simple, Creative but Entirely Optional Dice System.

 

Things required of you:

  • ​​​You will need to do an inordinate amount of reading.

  • You will need to be a mature, responsible adult of legal age.

  • You will need to join the Roleplay Group and join The Experience to get onto the sim. Those unaware may believe (falsely) that they are banned from the sim.

  • The first time you participate in Orcrest, your viewer is going to ask you about some permissions. You need to say "Yes" to participating in the Orcrest Experience.

B E Y O N D   O R C R E S T

 

B E Y O N D   O R C R E S T

 

Mission Statement:

The Mission Statement is effectively our reminder to ourselves, and our explaination to you as to what Orcrest is about and why we have made the design decisions that we made. While it is not the rules (those are found in another section) it is the lens through which rules violations, criticisms and other aspects of the sim will be interpreted.

The purpose of Beyond Orcrest, much like Mhirdrun before it, is to create a fantasy role-playing environment for you - the person reading this - to enjoy. However, because we cannot please everyone, or even a majority of the people all the time, we've chosen to focus on a few things that we feel help maintain the general sense of enjoyment of a person for the most sustained period. The primary features of B
eyond Orcrest are:
 

  • "Shit Happens" play-style: Our RP is NOT based on consent or BDSM ideas; because it isn't intended to be BDSM ... it's based on improvised story-telling. Shit happens. Leave your good china plates ( the same character you've been playing for 10+ years ) on the shelf where they belong and come play rough with us. At the end of the day -- we're all playing a game with each other. Tywin's actor doesn't get bitter because Tyrion killed his character.

  • A balanced™ rules system adapted from table-top rules, using table-top style dice. (We're adding more automation this time so you don't have to do math!)

  • An RP environment where OOC disruptions and OOC manipulations are frowned upon.

  • An RP environment where character creation and individual powers are controlled, but choices in play are improvised and free.

  • Where Game Masters and Admins are not appointed faction leaders - though they are free to start their own or be elected to positions of leadership.

  • Where Player Characters (including staff characters!) are allowed the freedom to win and lose.

  • Fully-realized role-playing environment where your choices have permanent consequences on your own, and other's characters.

  • A Classical "Swords & Sorcery" setting - that while not necessarily 'realistic' will feel enduringnatural and intuitive to play in.

  • Providing people space to get away from the crowd without dividing the sim traffic, or having to leave the sim for semi-privacy -- with a focus on scope and scale.

  • NOT providing OOC safe-zones or immunity faction headquarters; keeping ALL zones as open traffic for RP.

  • If playing something out makes you uncomfortable; it can happen off camera: "Fade to Black"; preserve other people's story.

  • Fade to Black as a "Fast Forward" button. Not a "Reset to Last Saved Game" button.

  • Dice based table-top themed RP that covers more than just combat.

​

Things that are only secondary ideas; while present, MUST take a back-seat to the above:

  • Allowing people to play a wide variety of fantasy races.

  • Providing rental homes for players and factions.

  • Allowing capture-RP or slavery scenarios.

  • Sexual and other Adult roleplaying opportunities.

 

If the things you've read here appeal to you? Welcome to Beyond Orcrest.

 

Please check the menus at the top of this page and make sure that you familiarize yourself with:

  1. The Community Code of Conduct

  2. Lore Questions:

  3. Race & Species Lore

  4. Character Creation & Common Character Builds

 

And remember! If you aren't pissing anyone off, you probably aren't doing anything important! 

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