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Death and Resurrection

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Overview

Death is part of life, and death is part of roleplay. While defeat in combat does not mean death automatically, under circumstances where your right to life has been curtailed, against dangerous enough NPCs, or by your player choice it may result in your character being killed. This page goes over the processes that occur, and how you might come back from death.

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Death

So your character's been killed. If this happened in combat, wait until the end of combat for any potential looting. Your next step is to flag your character as dead using the settings menu on the HUD. You then have two options: you can retire the character, or you can (if you have the right resources) resurrect them. Each option is gone into further below, but until one of those options are chosen there are a few rules you have to abide by:

  • Your character is dead. They can't appear as ghosts, communicate with other characters, or do anything of the sort.

  • You may trade up to five total items (not including items potentially looted off you in combat) to others.

    • If those items come from your inventory, they must be traded to someone with physical possession of the corpse​

    • If those items come from your personal storage, they can go to any character.

    • You do not need to trade items if you do not want to. The character(s) that killed you are not entitled to loot you further.

  • You have one week to get revived. If you miss your window, your character will not be able to be revived.​

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Retirement

Any character may be retired at any time, not just dead ones. To retire a character, find the death handler in the landing area. Once retired, your next character made will receive starting XP and silver equal to one third of your character's current XP and silver (including the value of your character's items), capped at 24 XP (the start of level 4) and 5000 silver. Note: retiring a second character will override this bonus rather than adding to it, so be wary.

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Resurrection

Characters may be resurrected within one week of character death. To resurrect a character, equip a trinket with the Ensouled property, and then find the death handler in the landing area. In roleplay, a ritual of some sort must be cast while a Saultshard is sunk into the character's body, or a more complicated ritual can reform their body around a Saultshard. 

Resurrected characters have the following rules and restrictions:

  • They must always have an Ensouled trinket equipped, but may swap them for different Ensouled trinkets as they wish.

  • Their Ensouled trinket can not be looted, and destroying it kills the character (and so must follow the Right to Life rules).

  • During the first week after resurrection, they can not die and the trinket can not be destroyed, both perpetually reforming if they would be.

  • After the first week, if the character dies they rapidly disintegrate over the course of a minute or two, turning to dust in the process. They can not be brought back further. Typically, the longer a character has been resurrected for, the more violent the disintegration as the power conduit that holds them to the mortal plane unravels. During this process, some characters retain their cognizance, and can share some brief final words, but the process of their undoing is final.

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Resurrection Ritual

The ritual to return a character to life depends on multiple factors. Before doing such a ritual, you must contact the Story Team, who can walk you through or otherwise supervise this process. Each ritual requires three things to succeed:

  • An Ensouled trinket.

  • The subject's corpse OR an additional part of the ritual where:

    • A personal item belonging to the subject is sacrificed (this does not have to be a system item, characters close to the subject are presumed to have access to something that would work for this purpose).

    • 100 silver worth of reagent is sacrificed.​

    • A life's worth of energy is sacrificed (6 wounds worth, if they all come from the same character, that character dies).

  • The ritual to be performed where the subject died OR an addition part of the ritual where:​

    • It is performed in a place of import to the subject.​

    • 100 silver worth of reagent is sacrificed.

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Undeath

While a properly cast ritual will bring someone back as normal, an improperly cast one will bring them back as a Dread. If you desire to go down this route, you must apply for the Dread role. In the interim do not delete, resurrect, or retire your character. If accepted, your character will become a Limited Role character with all that entails, and your previous life will be left behind.

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Orcrest Website by Phiona Mercy. Last Edit: MARCH 15th, 2025

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