Nobility
"Those who wish to be obeyed must first know how to command."
Overview
It takes a keen mind to build a fortune, a strong arm to win land. But wealth and land does not make a noble. A noble is born of hereditary position, of generations of service to a monarch under feudal contract. A kingdom's peerage, consisting of peers, is a collection of all the title-holding members of that kingdom. Their families, though still considered noble, are not members of the peerage themselves. To be a peer is to have privilege, it is true, but it is also to have responsibility. Peers are a warrior caste, and are expected to train levies, provide troops, and ultimately fight for their monarch.
​
To be noble, then, one must be connected to a peer. The spouse, children, and grand-children of a peer are considered nobility, with further generations in the direct line of succession also give that honor.
​
Titles
All nobles are entitled to be addressed by "my lord" or "my lady". Peers will typically have one of the following titles (or a non-European equivalent):
​
-
Baron, Thane, Boyar, Primar, Gate Warden
-
The lowest member of the peerage, typically in charge of a small settlement plus a number of outlying villages.
-
-
Viscount, Castellan, Burgave, Landgrave​
-
Typically given a castle and nearby lands, with a small number of barons under their control.​
-
-
Count, Earl, Jarl, Graf, Marquess, Margrave, Marcher Lord​
-
Governs a county or similar large area of land, typically with a large settlement and several Viscounts under them. Marquess, Margrave, and Marcher Lord indicates those roles but in border territories that require a larger military presence.​
-
-
Duke, Herzog​
-
A step from royalty, these ranks govern a significant portion of a kingdom, with several major settlements and many counts beneath them. There is typically no more than a small handful of these ranks in a kingdom, and they are the height of non-royal nobility.​
-
-
King, Grand Duke, Archduke, Emperor, High King​
-
The monarch in charge of ​a kingdom, styled differently depending on the culture found within. These characters are not playable.
-
​​
Notes
-
Any character in Orcrest may be a noble-born bastard, an inconsequential courtier, a knight, or another non-hereditary member of the aristocracy without being a noble and needing to apply to this role.
-
Any character in Orcrest may lie about being a noble without needing to apply to this role. Characters may not have forgeries of proof (letters patent, signet rings, letters of endorsement, etc) without a story ticket.
-
This role may be applied to with an existing character, to have them become part of the nobility of a kingdom. This will fully change that character to a Limited Availability Character, with all the requirements and limitations therein.
-
Noble characters may not be sovereign. There must be someone above them in the feudal hierarchy at all times.
-
All noble characters must be from a specific kingdom within the lore.
-
Noble characters can theoretically be of any race, but the story must fit the lore.
-
Noble characters have a legal right to beat commoners in the kingdom they are a noble of, if the commoner offers sufficient insult. What counts as "sufficient insult" is up to the noble in question.
-
By tradition, nobility in the region of Orcrest are entitled to a Trial by Combat instead of a typical trial. In a trial by combat, nobles are entitled to nominate a champion, and though yielding during combat is acceptable, the penalty for failing a trial by combat is typically death - even if the initial crime did not warrant a death sentence. This can be changed should the victor decide mercy is better suited, typically with the condition of an oath of respect or fealty.
-
Because of the predominance of elven influence in the region of Orcrest during recent centuries, inheritance typically does not favor one gender over the other. This is not a universal truth, however.
-
Noble characters do not have to be of European style, fashion, or title. The titles offered here are guidelines, but players are free to select equivalents from non-European cultures.
​
Mechanics
-
Noble characters start with 150 silver and a family heirloom fine weapon or armor. The starting silver may be used to add a rune to this heirloom if so desired.
-
Noble characters will have a greater ability to get story team support.
-
This story team support is directly related to the noble aspects - for example, a character who is the son of a Duke might be able to use the story team to write to his father and get a slew of local goods sent to them for a public festival.
Role Examples
-
A Countess from a nearby kingdom, looking for trade opportunities.
-
The second son of a Duke trying to make a name for himself.
-
A Marcher Lord scouting territory he may wish to conquer.
-
The third daughter of a King, travelling to get an education.
-
A Thane who's fief was destroyed, looking for resources to rebuild.