top of page

Nobility

"Those who wish to be obeyed must first know how to command."

Overview

It takes a keen mind to build a fortune, a strong arm to win land. But wealth and land does not make a noble. A noble is born of hereditary position, of generations of service to a monarch under feudal contract. A kingdom's peerage, consisting of peers, is a collection of all the title-holding members of that kingdom. Their families, though still considered noble, are not members of the peerage themselves. To be a peer is to have privilege, it is true, but it is also to have responsibility. Peers are a warrior caste, and are expected to train levies, provide troops, and ultimately fight for their monarch.

To be noble, then, one must be connected to a peer. The spouse, children, and grand-children of a peer are considered nobility, with further generations in the direct line of succession also given that honor. 

Titles

All nobles are entitled to be addressed by "my lord" or "my lady". Peers will typically have one of the following titles (or a non-European equivalent):

  • Baron, Thane, Boyar, Primar, Gate Warden

    • The lowest member of the peerage, typically in charge of a small settlement plus a number of outlying villages.

  • Viscount, Castellan, Burgave, Landgrave​

    • Typically given a castle and nearby lands, with a small number of barons under their control.​

  • Count, Earl, Jarl, Graf, Marquess, Margrave, Marcher Lord​

    • Governs a county or similar large area of land, typically with a large settlement and several Viscounts under them. Marquess, Margrave, and Marcher Lord indicates those roles but in border territories that require a larger military presence.​

  • Duke, Herzog​

    • A step from royalty, these ranks govern a significant portion of a kingdom, with several major settlements and many counts beneath them. There is typically no more than a small handful of these ranks in a kingdom, and they are the height of non-royal nobility.​

  • King, Grand Duke, Archduke, Emperor, High King​

    • The monarch in charge of ​a kingdom, styled differently depending on the culture found within. These characters are not playable. 

Notes

  • Any character in Orcrest may be a noble-born bastard, an inconsequential courtier, a knight, legally disinherited, or any other non-hereditary and non-inheriting member of the gentry without being a noble and needing to apply to this role. When doing so, players will not get story team consideration for their familial ties, and those ties should be distant, weak, non-legal, or otherwise separated from the actual title holder by at least two total degrees down or across (ex. A non-inheriting grandchild or niece/nephew).

  • Any character in Orcrest may lie about being a noble without needing to apply to this role. Characters may not have forgeries of proof (letters patent, signet rings, letters of endorsement, etc) without a story ticket.

  • This role may be applied to with an existing character, to have them become part of the nobility of a kingdom. This will fully change that character to a Limited Availability Character, with all the requirements and limitations therein.

  • Noble characters may not be sovereign. There must be someone above them in the feudal hierarchy at all times. 

  • All noble characters must be from a specific kingdom within the lore.

  • Noble characters can theoretically be of any race, but the story must fit the lore. 

  • Noble characters have a legal right to beat commoners in the kingdom they are a noble of, if the commoner offers sufficient insult. What counts as "sufficient insult" is up to the noble in question.

  • By tradition, nobility in the region of Orcrest are entitled to a Trial by Combat instead of a typical trial. In a trial by combat, nobles are entitled to nominate a champion, and though yielding during combat is acceptable, the penalty for failing a trial by combat is typically death - even if the initial crime did not warrant a death sentence. This can be changed should the victor decide mercy is better suited, typically with the condition of an oath of respect or fealty.

  • Because of the predominance of elven influence in the region of Orcrest during recent centuries, inheritance typically does not favor one gender over the other. This is not a universal truth, however.

  • Noble characters do not have to be of European style, fashion, or title. The titles offered here are guidelines, but players are free to select equivalents from non-European cultures. 

Mechanics

  • Noble characters start with 150 silver and either a family heirloom fine weapon/armor or a horse mount. The starting silver may be used to add a rune to the heirloom if so desired. 

  • Noble characters will have a greater ability to get story team support.

  • This story team support is directly related to the noble aspects - for example, a character who is the son of a duke might be able to use the story team to write to his father and get a slew of local goods sent to them for a public festival.

Role Examples

  • A countess from a nearby kingdom, looking for trade opportunities

  • The second son of a duke trying to make a name for himself

  • A marcher lord scouting territory he may wish to conquer

  • The third daughter of an earl, travelling to get an education

  • A thane who's fief was destroyed, looking for resources to rebuild

Human Noble_png.png

Orcrest Website by Phiona Mercy. Last Edit: May 11th, 2026

  • Icon.SL
  • Icon.Discord
bottom of page