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NPCs and Pets

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NPCs

Players are free to utilize NPCs within reason. Servants, messengers, and other similar helpers can freely be used by any character who would realistically have access to them. These NPCs can not provide system bonuses in any way, but can be flavoured as participating in combat. Doing so does not prevent the consequences of that combat, including injuries, from applying to the character.

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Guards

If a place is guarded, you must defeat or bypass (either by stealth or by being allowed past) all guards along your path to access the guarded area.

  • Faction Guards protect and attack only their members and anyone designated under their jurisdiction; if placed outside a property, their presence indicates protection or obstruction that must be respected.

  • Redford Guards protect and attack with the Governed first, then Outsiders, then Darklings.

  • Bleakway Caverns Tradepost Guards protect and attack with Darklings first, then Outsiders, then the Governed.

  • Individuals protected by guards may extend protection to others they wish, including outside the guards’ usual priority categories, unless those individuals have clearly broken the law. (As long as you are vouching for them).

  • Guards allow consensual spars, duels or trials by combat and enforce agreed conditions unless a higher authority intervenes.

  • Treat NPCs like real, motivated characters who respond to cries for help and regularly patrol. Moving a few meters outside their chat range to do nefarious stuff is generally inappropriate without the consent of someone affected.

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Pets

Mundane, normal pets (ex. cats, dogs, ferrets, snakes) are freely permitted, and can be flavoured to help in combat, but provide no system bonuses. Exotic, magical, or otherwise rare pets must have an inventory item that may be earned, looted, or otherwise acquired during play to use.

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Mounts

All mounts must have an inventory item to be used. Certain mundane mounts (including horses) may be purchased at the stables, and exotic, magical, or otherwise rare mounts may be earned, looted, or otherwise acquired during play.

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Mounts may not be taken into dungeons, caverns, or other places where they realistically could not or would not travel (confined spaces, building interiors, ship decks, the middle of a lake, etc.)

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Adventuring Areas

The snow layer as well as all dungeons are Adventuring Areas. Hostile NPCs in adventuring areas must be encountered to progress past them, and any skill checks may similarly not be walked by without being encountered. If an NPC has already been defeated (not merely snuck past) in a scene, they can be ignored for the rest of the scene if they respawn. In addition, while roleplay is naturally required (it is a roleplay sim, after all!), when fighting NPCs (or PCs who agree) a post from each player is only needed at the start and end of the fight, rather than on each turn.

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Orcrest Website by Phiona Mercy. Last Edit: September 10th, 2025

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