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Force for Chaos

"They will submit. They will die."

Overview

The Force for Chaos role is a system for players and the Story Team to help shake things up. It exists as route to an antagonistic force towards all player factions.

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Forces for Chaos are not necessarily ideologically Chaotic or Evil, they are simply antagonists. If it makes sense towards the sim story and will shake things up, these can be Lawful and even Good aligned - so long as the restrictions are still followed.

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By design, the Forces for Chaos cannot cooperate with player factions. They are here to shake up the status quo and give room for mobility, not to enshrine a different faction as the de facto top dog. This can be represented in various ways in the role's backstory (religious fanatics that consider everyone else lost, nigh feral monsters that attack everyone on sight, megalomaniacs that want to burn everyone else down, etc).

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As part of this role, the Force for Chaos will become its own mini-faction, with extra storyteller resources, special items, NPC support, and the ability to bring along a small group of other players.​

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Notes

  • Force for Chaos characters can be of any race.

  • These characters have a limited lifespan, and should not be expected to be played for longer than a few weeks or months. If inactive or not performing their function these characters will be retired.

  • These characters cannot join, create, or ally with factions.

  • These characters are given additional story support and starting items, and are brought in at the average level of the sim.

  • These characters are given an NPC allowance that they can use to attack people and generally cause chaos.

  • These characters can not take over control nodes, but can return them to neutral status.

  • These characters may have up to three player-character lieutenants, and must be hostile to all other characters. Lieutenants also lose their reasonable right to life. 

  • If there are empty slots amongst Lieutenants, these characters may ICly recruit promising candidates. They may not be courting significantly more candidates than they have empty Lieutenant slots, but can treat candidates without hostility.

  • A high degree of system knowledge is required to play this role in order to be effective. Those without that knowledge will be asked to play another role first. 

Role Examples

  • A bandit warlord intent on tearing down the local powers.

  • A raiding clan of Cretox that have moved into the local area.

  • (With High Elf Role) A spurned imperial elf warring to regain their lost fief.

  • (With Monster Role) A young (horse sized) dragon that's establishing a new hunting ground.

  • (With Noble Role) A Dwarven Lord and their entourage pressing ancestral claims to the land.

  • (With Dread Role) An ancient lich that seeks to expand their domain.

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