top of page

Rule 12: What is a Reasonable Right To Life?

Rule Twelve can be hard to apply, so it's better to explain the author's intent behind it. Effectively, the intention behind Rule #12 is to limit and/or prevent random, wonton perma-death from being pushed upon the average player's character without constraints.

Situations where characters can be considered to be acting reasonably can include but are not limited to:

  • Defending their home by using violence.

  • Attacking someone who has committed a crime to bring them to justice.

  • Asking to trade in Redford village.

  • Talking to your enemies to find out the other side of the story.

  • Selling things to people they didn't know you didn't like.

  • A dark elf runs away and retreats from Redford village after a group forms to confront them.

  • Seeking revenge on someone who has committed a murder or other unforgivable or uncorrectable crime or betrayal.

  • Issuing a fair challenge to 1 on 1 combat when they have standing in a given dispute.

  • Cooperating even begrudgingly with captors once defeated after a fight, including one started over a crime in progress.

  • Attempting to escape a battle that's going sideways.

  • Siding with a friend against people attacking them for what they believe to be false-accusations.


Situations where a character can be seen as acting unreasonably and may lose their 'right to life' though this is not all-inclusive:

  • Continuing a feud or disrespect long after they have lost a battle or otherwise been spared from death on previous occasions.

  • Being accused of sexual violence.

  • Being accused of murder.

  • Screaming: "Kill me!" in someone's face while you're a prisoner.

  • Attempting to kill or capture someone over a publicly listed bounty where the expectation is them dying.

  • A drow refusing to leave Redford after getting their ass-kicked.

  • Killing someone else's character - even for a "legitimate" reasons.

​

Basically, think of Rule 12 as a PvP flag. Once you cross the line? Certain people's characters may have the right to cooperate to kill your character if those characters don't believe the killing was appropriate. But if they kill yours? Other people may have the right to avenge your character and kill them back ad-infinitum. Think long and hard about if it is okay to cross that line before you do it. Not only out of respect for your friends and allies, but out of respect for the players behind the keyboard. Just because their character is a bad person, doesn't mean their writer/actor is.

No matter what you OOCly know a character to have done, your character still has to find out about it through roleplay.
 Likewise? If you start attempting to mass-execute an entire enemy force after defeating them, it's very likely the staff will intervene regardless of what they're accused of IC.

Alternatives to killing people are important wherever possible. Maybe your character has prejudiced beliefs. Or isn't certain. Or maybe they just aren't up to execution or murder, even if they're justified. Alternatives to murder can include but are not limited to:

  • Imprisonment or Indentured Servitude.

  • Oaths of fealty and respect, or one-sided arranged marriage alliances.

  • Cutting off a hand, or giving them a scar to remember the event where they could have been killed.

  • Literally branding someone as a traitor, thief or liar.

  • Trading them as a hostage to get back a friend or ally who is held hostage.

  • Agree to an honorable but controlled duel (possibly even to-the-death) in order to put an end to a long-standing feud, with assurances from both sides that it ends between the combatants.

​

Just remember; execution and murder ends the fun, it doesn't prevent the consequences of one's actions from eventually coming. Even with that information in your character's hand: Keep in mind that while your character can take "justice" into your own hands on this sim? Those who choose to live by the sword will often die by it.

Dragon_173_Halloway_large.png
bottom of page