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Nobility

"Those who wish to be obeyed must first know how to command."

Overview

It takes a keen mind to build a fortune, a strong arm to win land. But wealth and land does not make a noble. A noble is born of hereditary position, of generations of service to a monarch under feudal contract. A kingdom's peerage, consisting of peers, is a collection of all the title-holding members of that kingdom. Their families, though still considered noble, are not members of the peerage themselves. To be a peer is to have privilege, it is true, but it is also to have responsibility. Peers are a warrior caste, and are expected to train levies, provide troops, and ultimately fight for their monarch.

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To be noble, then, one must be connected to a peer. The spouse, children, and grand-children of a peer are considered nobility, with further generations in the direct line of succession also give that honor. 

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Titles

All nobles are entitled to be addressed by "my lord" or "my lady". Peers will typically have one of the following titles (or a non-European equivalent):

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  • Baron, Thane, Boyar, Primar, Gate Warden

    • The lowest member of the peerage, typically in charge of a small settlement plus a number of outlying villages.

  • Viscount, Castellan, Burgave, Landgrave​

    • Typically given a castle and nearby lands, with a small number of barons under their control.​

  • Count, Earl, Jarl, Graf, Marquess, Margrave, Marcher Lord​

    • Governs a county or similar large area of land, typically with a large settlement and several Viscounts under them. Marquess, Margrave, and Marcher Lord indicates those roles but in border territories that require a larger military presence.​

  • Duke, Herzog​

    • A step from royalty, these ranks govern a significant portion of a kingdom, with several major settlements and many counts beneath them. There is typically no more than a small handful of these ranks in a kingdom, and they are the height of non-royal nobility.​

  • King, Grand Duke, Archduke, Emperor, High King​

    • The monarch in charge of ​a kingdom, styled differently depending on the culture found within. These characters are not playable. 

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Notes

  • Any character in Orcrest may be a noble-born bastard, an inconsequential courtier, a knight, or another non-hereditary member of the aristocracy without being a noble and needing to apply to this role.

  • Any character in Orcrest may lie about being a noble without needing to apply to this role. Characters may not have forgeries of proof (letters patent, signet rings, letters of endorsement, etc) without a story ticket.

  • This role may be applied to with an existing character, to have them become part of the nobility of a kingdom. This will fully change that character to a Limited Availability Character, with all the requirements and limitations therein.

  • Noble characters may not be sovereign. There must be someone above them in the feudal hierarchy at all times. 

  • All noble characters must be from a specific kingdom within the lore.

  • Noble characters can theoretically be of any race, but the story must fit the lore. 

  • Noble characters have a legal right to beat commoners in the kingdom they are a noble of, if the commoner offers sufficient insult. What counts as "sufficient insult" is up to the noble in question.

  • By tradition, nobility in the region of Orcrest are entitled to a Trial by Combat instead of a typical trial. In a trial by combat, nobles are entitled to nominate a champion, and though yielding during combat is acceptable, the penalty for failing a trial by combat is typically death - even if the initial crime did not warrant a death sentence. This can be changed should the victor decide mercy is better suited, typically with the condition of an oath of respect or fealty.

  • Because of the predominance of elven influence in the region of Orcrest during recent centuries, inheritance typically does not favor one gender over the other. This is not a universal truth, however.

  • Noble characters do not have to be of European style, fashion, or title. The titles offered here are guidelines, but players are free to select equivalents from non-European cultures. 

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Mechanics

  • Noble characters start with 150 silver and a family heirloom fine weapon or armor. The starting silver may be used to add a rune to this heirloom if so desired.

  • Noble characters will have a greater ability to get story team support.

  • This story team support is directly related to the noble aspects - for example, a character who is the son of a Duke might be able to use the story team to write to his father and get a slew of local goods sent to them for a public festival.

Role Examples

  • A Countess from a nearby kingdom, looking for trade opportunities.

  • The second son of a Duke trying to make a name for himself.

  • A Marcher Lord scouting territory he may wish to conquer.

  • The third daughter of a King, travelling to get an education. 

  • A Thane who's fief was destroyed, looking for resources to rebuild.

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